If you're the type who doesn't mind a liberal amount of cussing with your games, however, then you'll want to dive right in because the verbal vitriol is only one small part of the overall package. This isn't exactly a game that middle-America soccer moms are going to want to bring home for little Johnny. When you see the "M" rating on the box, the ESRB really means it this time. Blood sprays with gusto, the f-bombs fly as often as your bullets and some of the monsters are truly grotesque in a depraved sort of way. This is a game that starts out balls-to-the-wall, over-the-top and just keeps going from there. Speaking of style, when we say that Overkill embraces grindhouse, we mean it. With Overkill, Headstrong Games merged the classic shooting action of the franchise with a heavy helping of grindhouse pulp to produce a prequel that is canon in terms of story, but a complete reboot in terms of style. It was a risk, but after playing through the game, it's one that has paid off admirably. #THE HOUSE OF THE DEAD 2 AND 3 RETURN WII REVIEW SERIES#Rather than do a basic port of an arcade game, it partnered with a developer new to the series and developed the first House of the Dead game designed exclusively for the home market. Although the ports were basic, they stood out in one important aspect - the games included a calibration setting that made using the Wiimote feel a whole lot like using an actual light gun.įor House of the Dead: Overkill, Sega took a different approach. Last year's House of the Dead 2 & 3 Return brought home two of the arcade games to the Wii in a single package. Offering multiple paths, challenging boss battles and (sometimes unintentional) humor, the games looked good and played well. When the original House of the Dead debuted in arcades more than a decade ago, it established a franchise that, along with Virtua Cop and Time Crisis, helped set the standard for light gun shooters for years to come.
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